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This commit is contained in:
453
src/components/widget/Live2DWidget.astro
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453
src/components/widget/Live2DWidget.astro
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---
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import type { Live2DModelConfig } from "@/types/config";
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import { url } from "@/utils/url-utils";
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import MessageBox from "./PioMessageBox.astro";
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interface Props {
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config: Live2DModelConfig;
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}
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const { config } = Astro.props;
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// 获取位置和尺寸配置
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const position = config.position || {
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corner: "bottom-right" as const,
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offsetX: 20,
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offsetY: 20,
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};
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const size = config.size || { width: 280, height: 250 };
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---
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<div
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id="live2d-widget"
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class="live2d-widget"
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style={`
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width: ${size.width}px;
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height: ${size.height}px;
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${position.corner?.includes("right") ? "right" : "left"}: ${position.offsetX}px;
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${position.corner?.includes("top") ? "top" : "bottom"}: ${position.offsetY}px;
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`}
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>
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<canvas id="live2d-canvas" width={size.width} height={size.height}></canvas>
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</div>
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<!-- 引入消息框组件 -->
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<MessageBox />
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<script is:inline define:vars={{ config, modelPathUrl: url(config.model.path), sdkPath: url("/pio/static/live2d-sdk/live2d.min.js") }}>
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let motionGroups = {};
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let hitAreas = {};
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let currentMotionGroup = "idle";
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let currentMotionIndex = 0;
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// Use loadlive2d function from the working project
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function initLive2D() {
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if (!window.loadlive2d) {
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console.error("loadlive2d function not available");
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return;
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}
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if (!config.model || !config.model.path) {
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console.error("No model path configured");
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return;
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}
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const modelPath = modelPathUrl; // 使用重命名后的变量
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// Load model data first to get motion groups and hit areas
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fetch(modelPath)
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.then((response) => response.json())
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.then((data) => {
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motionGroups = data.motions || {};
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hitAreas = data.hit_areas_custom || data.hit_areas || {};
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console.log("Loaded model data:", {
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motionGroups: Object.keys(motionGroups),
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hitAreas: Object.keys(hitAreas),
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});
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// Load the model using loadlive2d
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window.loadlive2d("live2d-canvas", modelPath);
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// Setup interactions after a delay to ensure model is loaded
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setTimeout(() => {
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setupInteractions();
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}, 2000);
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})
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.catch((error) => {
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console.error("Failed to load model data:", error);
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});
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}
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// Setup click interactions and drag functionality
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function setupInteractions() {
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const canvas = document.getElementById("live2d-canvas");
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const container = document.getElementById("live2d-widget");
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if (!canvas || !container) return;
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canvas.addEventListener("click", handleClick);
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// 添加拖拽功能
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let isDragging = false;
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let dragStart = { x: 0, y: 0 };
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let containerStart = { x: 0, y: 0 };
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// 鼠标事件
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container.addEventListener("mousedown", (e) => {
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if (e.button !== 0) return; // 只响应左键
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isDragging = true;
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dragStart = { x: e.clientX, y: e.clientY };
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const rect = container.getBoundingClientRect();
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containerStart = { x: rect.left, y: rect.top };
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container.style.cursor = "grabbing";
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e.preventDefault();
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});
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document.addEventListener("mousemove", (e) => {
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if (!isDragging) return;
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const deltaX = e.clientX - dragStart.x;
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const deltaY = e.clientY - dragStart.y;
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const newX = containerStart.x + deltaX;
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const newY = containerStart.y + deltaY;
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// 边界检查
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const maxX = window.innerWidth - container.offsetWidth;
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const maxY = window.innerHeight - container.offsetHeight;
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const clampedX = Math.max(0, Math.min(newX, maxX));
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const clampedY = Math.max(0, Math.min(newY, maxY));
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container.style.left = clampedX + "px";
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container.style.right = "auto";
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container.style.top = clampedY + "px";
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container.style.bottom = "auto";
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});
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document.addEventListener("mouseup", () => {
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if (isDragging) {
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isDragging = false;
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container.style.cursor = "grab";
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}
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});
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// 触摸事件(移动端支持)
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container.addEventListener("touchstart", (e) => {
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if (e.touches.length !== 1) return;
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isDragging = true;
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const touch = e.touches[0];
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dragStart = { x: touch.clientX, y: touch.clientY };
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const rect = container.getBoundingClientRect();
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containerStart = { x: rect.left, y: rect.top };
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e.preventDefault();
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});
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document.addEventListener("touchmove", (e) => {
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if (!isDragging || e.touches.length !== 1) return;
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const touch = e.touches[0];
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const deltaX = touch.clientX - dragStart.x;
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const deltaY = touch.clientY - dragStart.y;
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const newX = containerStart.x + deltaX;
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const newY = containerStart.y + deltaY;
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// 边界检查
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const maxX = window.innerWidth - container.offsetWidth;
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const maxY = window.innerHeight - container.offsetHeight;
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const clampedX = Math.max(0, Math.min(newX, maxX));
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const clampedY = Math.max(0, Math.min(newY, maxY));
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container.style.left = clampedX + "px";
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container.style.right = "auto";
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container.style.top = clampedY + "px";
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container.style.bottom = "auto";
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e.preventDefault();
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});
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document.addEventListener("touchend", () => {
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isDragging = false;
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});
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// 设置初始光标样式
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container.style.cursor = "grab";
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// 窗口大小变化时重新检查边界
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window.addEventListener("resize", () => {
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const rect = container.getBoundingClientRect();
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const maxX = window.innerWidth - container.offsetWidth;
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const maxY = window.innerHeight - container.offsetHeight;
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if (rect.left > maxX) {
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container.style.left = maxX + "px";
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container.style.right = "auto";
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}
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if (rect.top > maxY) {
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container.style.top = maxY + "px";
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container.style.bottom = "auto";
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}
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});
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console.log("Live2D interactions and drag functionality setup complete");
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}
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// Handle click events
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function handleClick(event) {
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if (!motionGroups || Object.keys(motionGroups).length === 0) {
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console.log("No motion groups available");
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return;
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}
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const rect = event.target.getBoundingClientRect();
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const x = event.clientX - rect.left;
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const y = event.clientY - rect.top;
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// Convert to normalized coordinates
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const normalizedX = (x / rect.width) * 2 - 1;
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const normalizedY = -((y / rect.height) * 2 - 1);
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console.log("Click at:", { x: normalizedX, y: normalizedY });
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// Determine which motion to play based on hit areas
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let motionGroup = "tap_body"; // default
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// Check head area
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if (hitAreas.head_x && hitAreas.head_y) {
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const [headXMin, headXMax] = hitAreas.head_x;
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const [headYMin, headYMax] = hitAreas.head_y;
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if (
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normalizedX >= headXMin &&
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normalizedX <= headXMax &&
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normalizedY >= headYMin &&
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normalizedY <= headYMax
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) {
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motionGroup = "flick_head";
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console.log("Head area clicked - playing flick_head motion");
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}
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}
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// Check body area (if not head)
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if (motionGroup === "tap_body" && hitAreas.body_x && hitAreas.body_y) {
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const [bodyXMin, bodyXMax] = hitAreas.body_x;
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const [bodyYMin, bodyYMax] = hitAreas.body_y;
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if (
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normalizedX >= bodyXMin &&
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normalizedX <= bodyXMax &&
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normalizedY >= bodyYMin &&
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normalizedY <= bodyYMax
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) {
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console.log("Body area clicked - playing tap_body motion");
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}
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}
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// Play motion
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playMotion(motionGroup);
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// Show message
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showMessage();
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}
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// 消息框功能已移至公共组件 MessageBox.astro
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// Show random message using the common MessageBox component
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function showMessage() {
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const messages = config.interactive?.clickMessages || [
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"你好!伊利雅~",
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"有什么需要帮助的吗?",
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"今天天气真不错呢!",
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"要不要一起玩游戏?",
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"记得按时休息哦!",
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];
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const randomMessage = messages[Math.floor(Math.random() * messages.length)];
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// 使用公共消息框组件
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if (window.showModelMessage) {
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window.showModelMessage(randomMessage, {
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containerId: "live2d-widget",
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displayTime: config.interactive?.messageDisplayTime || 3000
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});
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}
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}
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// Play motion from a specific group
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function playMotion(groupName) {
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if (!motionGroups[groupName] || motionGroups[groupName].length === 0) {
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console.log(`No motions available for group: ${groupName}`);
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// Fallback to any available motion group
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const availableGroups = Object.keys(motionGroups).filter(
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(key) => motionGroups[key].length > 0
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);
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if (availableGroups.length > 0) {
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groupName = availableGroups[0];
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console.log(`Using fallback group: ${groupName}`);
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} else {
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return;
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}
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}
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const motions = motionGroups[groupName];
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let motionIndex;
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if (groupName === currentMotionGroup) {
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// Cycle through motions in the same group
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currentMotionIndex = (currentMotionIndex + 1) % motions.length;
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motionIndex = currentMotionIndex;
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} else {
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// Random motion from new group
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motionIndex = Math.floor(Math.random() * motions.length);
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currentMotionIndex = motionIndex;
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}
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currentMotionGroup = groupName;
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console.log(`Playing motion ${motionIndex} from group ${groupName}`);
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// Trigger motion change by reloading model with different parameters
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// This is a workaround since we can't directly control motions in loadlive2d
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const canvas = document.getElementById("live2d-canvas");
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if (canvas && window.loadlive2d) {
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// Add motion info to canvas data for potential future use
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canvas.dataset.currentMotionGroup = groupName;
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canvas.dataset.currentMotionIndex = motionIndex;
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// Trigger a visual feedback
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canvas.style.transform = "scale(1.05)";
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setTimeout(() => {
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canvas.style.transform = "scale(1)";
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}, 150);
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}
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}
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// Load Live2D and initialize
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function loadLive2DSDK() {
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// 检查移动端显示设置,如果隐藏则不加载运行时
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if (
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config.responsive?.hideOnMobile &&
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window.innerWidth <= (config.responsive.mobileBreakpoint || 768)
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) {
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console.log("📱 Mobile device detected, skipping Live2D model initialization");
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const widget = document.getElementById("live2d-widget");
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if (widget) widget.style.display = "none";
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return;
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}
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// Check if Live2D SDK is already loaded
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if (window.loadlive2d) {
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initLive2D();
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return;
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}
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// Load Live2D SDK
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const script = document.createElement("script");
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script.src = sdkPath;
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script.onload = () => {
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// Wait a bit for the SDK to initialize
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setTimeout(() => {
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if (window.loadlive2d) {
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initLive2D();
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} else {
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console.error("loadlive2d function not found after loading SDK");
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}
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}, 100);
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};
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script.onerror = () => {
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console.error("Failed to load Live2D SDK");
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};
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document.head.appendChild(script);
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}
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// Handle responsive display
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function handleResponsive() {
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const widget = document.getElementById("live2d-widget");
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if (!widget) return;
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const responsive = config.responsive;
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if (responsive?.hideOnMobile) {
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const breakpoint = responsive.mobileBreakpoint || 768;
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if (window.innerWidth <= breakpoint) {
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widget.style.display = "none";
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} else {
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widget.style.display = "block";
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}
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}
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}
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// Initialize when ready (only once)
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if (document.readyState === "loading") {
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document.addEventListener("DOMContentLoaded", () => {
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// 检查是否已经初始化
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if (!window.live2dModelInitialized) {
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loadLive2DSDK();
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window.live2dModelInitialized = true;
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}
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handleResponsive();
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});
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} else {
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// 检查是否已经初始化
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if (!window.live2dModelInitialized) {
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loadLive2DSDK();
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window.live2dModelInitialized = true;
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}
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handleResponsive();
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}
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// Handle window resize for responsive behavior
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window.addEventListener("resize", handleResponsive);
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// 监听 Swup 页面切换事件(如果使用了 Swup)
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if (typeof window.swup !== "undefined" && window.swup.hooks) {
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window.swup.hooks.on("content:replace", () => {
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// 只更新响应式显示,不重新创建模型
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setTimeout(() => {
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handleResponsive();
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}, 100);
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});
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} else {
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// 如果 Swup 还未加载,监听启用事件
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document.addEventListener("swup:enable", () => {
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if (window.swup && window.swup.hooks) {
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window.swup.hooks.on("content:replace", () => {
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setTimeout(() => {
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handleResponsive();
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}, 100);
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});
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}
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});
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}
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</script>
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<style>
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.live2d-widget {
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position: fixed;
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z-index: 999;
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pointer-events: auto; /* 启用指针事件以支持拖拽 */
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cursor: grab; /* 默认显示拖拽光标 */
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}
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#live2d-canvas {
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pointer-events: auto;
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cursor: pointer;
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transition: all 0.3s ease;
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width: 100%;
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height: 100%;
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}
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.live2d-widget:hover #live2d-canvas {
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opacity: 1;
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}
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/* 拖拽时的光标样式 */
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.live2d-widget:active {
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cursor: grabbing;
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}
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</style>
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